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English Read-me
Dhd Lost Way

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Auteur Message
France Mach

Fondateur | Leader
Rang : Admin
Posté le 19/01/2010, 18h15
******************************
* MACH CREATION *
*============================*
* *
* DHD - Lost Way *
* *
*============================*
* Final 1.0.5 *
*============================*
* 3D Game Studio A7.80.1 *
*============================*
* *
* le 13/01/2010 *
* *
******************************

>>DISCLAIMER<<
==============

This program has no formal relationship with MGM and is by no means an official series and TV movies of the "Stargate" franchise.
All products, logos and images mentioned in this program are the property of their respective brands.
Any total or partial copy of its contents is prohibited except authorization of the creator: Mach.

Mach Creation does not permit the dissemination of this program on another site unless special permission to apply by mail at this address: contact@mach-creation.com.

To see the symbols, you must be have the font "Stargate SG-1 Glyphs address" available through this link: http://sgtne.mach-creation.com/downloads.html (Download the zip file and copy the font file in the c: \ windows \ fonts).

Mach Creation is not responsible for damage that could cause this program on your computer.

/!\ To start the game properly, used the shortcut in the game folder.

>>Minimal Configuration<<
=========================

Windows XP
Pentium 4
Graphics card Nvidia 7600 ou équivalent.

>>MUSIc<<
=========

If in the game menu, you can not hear music, install the plug-in OggDS0995.exe you find in the game directory This will fix some bug with the music player.

>>SCENARIO<<
============

The story was entirely written and invented by Team Mach Creation.
You play a character "failed" on an island in the middle of a vast ocean. You don't know who you are, how you got here and especially why!
But you know one thing: you must return to your home planet.
But how to return when we know nothing?

>>Goal Game<<
==============

The main goal is to find the address of the planet origne character.
To do this, we must test a possible combination of address. Memories come back gradually as to what the character remembers the 6 symbols component address.
The player will have a book which will record all the addresses and tested the memories of the characters. The player starts with a single address, the Lost Island.

>>The addresses<<
=================

There are 5 types of addresses:

1-The "Lost Island" created randomly at each start a new game.
2-The planet of origin (to find): Create randomly at each beginning of a new party.
3-addresses to find: they are those known in the series (Abydos, sgc ...).
4-addresses open: they are invented and open.
5-addresses closed: they are invented and not open.

There are 120 planets to find.

>>Games<<
===========

The game can contain up to 9 different parts.
A new game takes the top spot in the free list.
The backup is automatic each test address.
To win a game, open the stargate with the address of the home planet of the character and cross it.
If you walk through the stargate but it is a bad address, you lose the game.

>>Default key<<
===============

- Move : Arrow key.
- Use dhd : mouse left.
- break : Echap.
- diary : C.

>>Options<<
===========

*Garphics :
- Shader Terrain : terrain texture detail.
- Shader water : mirror effect on water.
- Shader model : Normal mapping on models.
- Meteo : activation or not the change of weather.
nb : effective change for a load or new game. If the change is made to break, there is no modifiaction in the current game.

*keys :
- Click on the box to change the key and then press the corresponding key.

Audios :
- Change the Volume of the music and sounds.

*Videos :
- Screen resolution: the resolution are all type 4 / 3, however, HUD and the game will automatically 16 / 9 if your screen is.
Here are the various resolutions and correspondence 4/3-16/9.
1- 1024x768, 1024x600, 1366x768.
2- 1280x1024, 1280x800, 1280x720.
3- 1400x1050, 1440x900.
4- 1600x1200, 1680x1050.
5- 1920x1200, 1920x1080.

NB: To force the game to be 4 / 3 16 / 9 or 16/10 depending on your screen resolution. Open the file "Reglages.ini" and change the 3rd value by one of the three following: 1.333 for the 4 / 3, 1.6 for the 16/10, 1777 for 16 / 9, or 0 to automatically detect the game .
Caution, this does not necessarily correct the problem with the placement of images of the menu and HUD.

- Window mode: save the game in window or full screen.

- Mouse Sensitivity: rotation of the camera. The higher the bar to the left, the rotation is slow.

nb: Change resolution and windowed mode will be effective the next time you start the game

** Changes are automatically saved when you leave the menu concerned.

>>Kawoosh<<
===========

On some PCs, the kawoosh has an odd shape (several mini kawoosh).
To correct this and have a more uniform kawoosh, open the file "reglages.ini" and change the last digit by 1 2 or 3.
The kawoosh No. 1 is recommended for small and configuration screens in 1024 * 768.
The kawoosh No. 3 is recommended for large and configuration screens in 1920 * 1200.
The kawoosh No. 2 is an intermediate between 1 and 3.

Nb: the screen size given above resolution is not chosen but the size of your display setting.

>>Tutorial<<
============

The game begins on Lost Island, a small island lost in the midst of a vast ocean somewhere on a planet in the galaxy of the Milky Way.
You are alone and your only hope of returning home to understand what happened.
But how to meet this challenge among the millions of combinations possible?
Very simply, trying to address a maximum possible, but it is also very complicated because it will take years.
To help you, the answers to certain questions and the symbols of the planets will be revealed (as a souvenir of the character) in as and when you open the address valid or not.
But the order is correct? To find out, he'll have you put the symbols in question several times in the same position, address valid or not.

Example, my memory made me discover the symbols 12, 29 and 3. And thanks to the fact that I have half the symbol x times 29 to the right place
so I know he is in 4th place giving:? ? ? 29? ?.

When you find the address and you're almost sure he is the one of your planet. Go through the door and then die or win.

To use the dhd, simply click (or use your use key) of 6 different symbols, then the symbol in the shape of A (point of origin of the earth) and press the big red buzzer.
To close the door, Press again on the red buzzer, or it remains open 38 minutes.

All information concerning the addresses are visible in the book, open to visit from time to time and especially to check out the symbol used. The addresses are blocked invalid (which does not open).

>>ChangeLog (in french)<<
=========================

Version Anglaise 1.0.5
- Correction bug affichage carnet.
- Traduction complèt en anglais.

Patch version 1.0.5
- Ajout code pour installation sur version 1.0.4 avec sauvegarde.
- Ajout option pour aspect d'écran (4/3 16/9 16/10).
- Amélioration : luminosité shader, beau temps/pluie.
- Amélioration : fin de temps de pluie progressif.
- Correction bug page suivante sur le carnet.
- Correction bug du curseur en fin de jeu.
- Correction bug option graphique.

Version Finale 1.0.4
- Ajout Crédits.
- Correction bug Kawoosh.
- Changement Logo DHD Lost Way
- Ajout dernières planètes à trouver.
- Correction bug nouvelle partie en pause.
- Ajout Touche pause en menu = retour.
- Codage menu selon resolution.
- Codage systeme game-over/victoire.
- Codage repositionnement hud selon resolution.
- Codage verif adresse pour gameplay.
- Augmentation visiblité herbes et fleurs.
- Codage menu option video.

Version beta 1.0.3
- Codage menu option audio.
- Correction bug dans menu.
- codage menu option commande.
- Codage menu option graphique.
- Ajout 20 planètes à trouver.
- Correction bug brouillard.
- Codage fleurs.
*Mapping*
- Ajout Arbres, rochers.

Version beta 1.0.2
- Codage shader normal mapping.
- Codage limite map.
- Codage nage.
- Codage rochers.
- Codage Herbe.
- Ajout 22 planètes à trouver.
- Ajout des parties 4 à 9.
- Codage gameplay souvenir.
- Codage pause son en menu.
- Ajout son tonnerre.
- Correction bugs dans changement de temps.
- Amélioration codage pluie.
- Codage lumière bleu vortex.
- Ajout son océan.
- Ajout son pluie.
*Mapping*
- Ajout Arbres, rochers.

Version beta 1.0.1
- Codage pluie.
- Codage arbres.
- Codage changement de temps.
- Codage shader eau.
- Codage système jour/nuit.
- Ajout son tourner page du carnet.
- Codage calcul d'utilisation des symboles.
- Ajout texte page 2.
- Ajout adresse barré dans carnet.

Version beta 1.0.0
*Autres*
- Codage gameplay Hamientas.
- Ajout vidéo Mach Creation.
- Ajout d'une musique au menu.
- Codage carnet.
- Codage HUD.
- Codage Stargate.
- Codage DHD.
- Codage player.
- Codage de la map.
- Codage systeme de nouvelle/suppression/sauvegarde/chargement de partie.
- Codage du menu.
- Création du menu.
*Mapping*
- Création primaire de "Lost Island".

>>CREDITS<<
===========

an ideo of : Mach.
Realistion : Mach Creation.
Some code is based on the project mystmood_lc Site www.loopix-project.com
Musics: Joel Goldsmith, extract of Stargate Continuum and Stargate SG-1.

Edité le 19/01/2010, 18h22 Par Mach
______________________________________________
Leader Mach Creation
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