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RixyModérateur forum Anglais Rang : Modérateur |
![]() The prologue of Stargate : The New Enemy will comprise a independent mission of the game during which SG-1 will have to face an invasion of the SGC by jaffas troops. Precisely, Samantha Carter will bring back a technology of an explored planet which, by causing a sudden electromagnetic impulse, will compromise defenses of the SGC base, giving the opportunity to jaffas with the research of artifact to invade the base. The player giving a mission of rejected this invasion through other objectifs. The objectif it's not there of carried out a scenario very innovating but especially to push the player to take in hand the play and to adapt to the gameplay that this last propose. But the prologue, it's also a means for us of noting your reactions, your dissatisfactions with respect to the play in order to answer it thereafter, but also to give a progress report on your waitings.This one will be thus a pillar for a future development of the missions of the play or multijoueurs mode.To note that the end of the mission promises a combat against super-soldiers for the aficionados of these warriors! Let us reconsider now more amply the conduct of the beta-tests closed since their launching in February.On the whole, 14 different versions from the play were placed at the disposal of our beta-testers during this time interval, of the 3.03 to version 3.19 currently in the course of test.The objective is thus in the long term to establish the gameplay play as well as the course of the mission of the prologue for its exit.Various points thus were approached with like main concern Artificial intelligence (IA) of the game.The tests have kind also related to the gameplay of the weapons, on the interaction with the environment, the interface but also on displacements of the player, the beta-testers, whom we thank in the passing, delivering each time an external opinion to us to improve these systems.All that to say to you that it is hard the life of beta-testers: to live only with an only aim of testing a play while having for only thought your family held as an hostage by the team for whom you work (yes since it should nevertheless be made sure that there are no escapes: p). But the phases of beta-tests they is also and mainly bugs, much of bugs, more eccentric with more annoying.Between a rockstar apprentie jaffa and a very strange fusion of several jaffas, two small screens to give here you a small outline of our surprises! (naturally, do not take into account the quality of these two images) The interface of the play clearly evolved as you could note it on the preceding images, and this since many bêtas-test. Above all, the HUD (i.e. information appearing on the screen) are separate in 5 parts.The first, being in bottom on the right screen, enables you to get information about the number of ammunition of the weapon in your possession, nothing complicated good.The second, bottom left tells you your position (standing, squatting, lying down) and you can select your weapon (the maximum number of weapons can be brought on itself being 3).On the other hand, the third party in the upper left of the screen will tell you not only grenades that you wear and their number but you will also scan the surroundings to identify the enemies near your position.The fourth part, which is not yet developed and which will be located in the upper right of your screen, you will provide information on the status of your teammates, you can in a different position to communicate their orders.Finally, the fifth and final section is the central part of the screen, include various information (camera, bar reloading, indicating enemy hit, touched indication player, etc..).The menus themselves are also revamped menu with two very distinct from each other.One, the home menu, you will set your game and access your backups while the other will give you access to commands from the base of the SGC during a party.The pages load also appeared on each pass of the Stargate and launch the game. We also put emphasis on interaction with the environment with the ability to control the Stargate as we see fit or through computers in the control room in the SGC or through the DHD, allowing the player d 'move freely in the proposed levels. Other elements of the environment are interactive, such as reinforced doors, iris, weapons, alarm SGC, etc.. The integration of SGC 3D Simulator SGTNE will be a real asset to the game. Note also that the prologue does not include only two maps: the basis of SGC and Abydos. The outside of Cheyenne Mountain still remains under discussion. As you can see the beginning of news, the SGC will be a turning point in the prologue, it is natural to find him. As at Abydos, the map will highlight a different aspect of play: free mode, ie the freedom to move as you see fit in the environment available to you while you can at any When starting a new mission of the campaign. Do not hesitate to ask questions following the summary of the images on our forum: link to go... While waiting to answer your own questions, I wish you a pleasant day! Regards, Rixy. Edité le 14/02/2010, 22h52 Par Tibo
______________________________________________English Moderator/Translator Modérateur/Traducteur Anglais |
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cobra04Rang : Membre |
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RixyModérateur forum Anglais Rang : Modérateur |
![]() ______________________________________________ English Moderator/Translator Modérateur/Traducteur Anglais |